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		<title><![CDATA[www.simsforums.com - the Sims series, computer games & other nonsense since March 2008. - All Forums]]></title>
		<link>https://www.simsforums.com/</link>
		<description><![CDATA[www.simsforums.com - the Sims series, computer games & other nonsense since March 2008. - https://www.simsforums.com]]></description>
		<pubDate>Thu, 28 May 2026 17:11:34 +0000</pubDate>
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			<title><![CDATA[Presenting]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12036</link>
			<pubDate>Thu, 03 Apr 2025 01:45:54 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12036</guid>
			<description><![CDATA[Hello everyone, <br />
Phoebe 32 yo from Tahiti in Polynesia<br />
<br />
<img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" />]]></description>
			<content:encoded><![CDATA[Hello everyone, <br />
Phoebe 32 yo from Tahiti in Polynesia<br />
<br />
<img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" />]]></content:encoded>
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			<title><![CDATA[Urbz]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12035</link>
			<pubDate>Sat, 29 Mar 2025 23:17:04 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12035</guid>
			<description><![CDATA[I keep thinking how to draw avis?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank">Screenshot_2025-03-19-18-42-20.png</a> (Size: 22.75 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I keep thinking how to draw avis?<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank">Screenshot_2025-03-19-18-42-20.png</a> (Size: 22.75 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Hi I'm kirah]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12034</link>
			<pubDate>Sat, 29 Mar 2025 22:16:46 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12034</guid>
			<description><![CDATA[<span style="font-size: medium;">From houston<br />
Not doing much<br />
How are you?</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;">From houston<br />
Not doing much<br />
How are you?</span>]]></content:encoded>
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			<title><![CDATA[inZOI - Anyone tried this new Sims style game?]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12033</link>
			<pubDate>Fri, 28 Mar 2025 14:27:24 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12033</guid>
			<description><![CDATA[So the game <a href="https://store.steampowered.com/app/2456740/inZOI/" target="_blank">inZOI</a> was just released. I'm too old and grumpy to play these types of games these days, but was wondering if anyone has tried it and how it compares to The Sims games?<br />
<br />
<span style="font-style: italic;">(This is also a test to see if anyone still uses this website!)</span>]]></description>
			<content:encoded><![CDATA[So the game <a href="https://store.steampowered.com/app/2456740/inZOI/" target="_blank">inZOI</a> was just released. I'm too old and grumpy to play these types of games these days, but was wondering if anyone has tried it and how it compares to The Sims games?<br />
<br />
<span style="font-style: italic;">(This is also a test to see if anyone still uses this website!)</span>]]></content:encoded>
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			<title><![CDATA[New here]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12032</link>
			<pubDate>Thu, 27 Mar 2025 16:58:00 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12032</guid>
			<description><![CDATA[I have a funny and cool idea for the next Sims game.]]></description>
			<content:encoded><![CDATA[I have a funny and cool idea for the next Sims game.]]></content:encoded>
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			<title><![CDATA[Merlin AI – Your Universal Assistant for Work, Study, and Creativity! ???]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12031</link>
			<pubDate>Fri, 21 Feb 2025 20:31:52 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12031</guid>
			<description><![CDATA[Hi, I'm a spamming heap of crap who spams my badly written wares on other people's websites! Don't be like me!]]></description>
			<content:encoded><![CDATA[Hi, I'm a spamming heap of crap who spams my badly written wares on other people's websites! Don't be like me!]]></content:encoded>
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			<title><![CDATA[Spice Up Your Sims Gameplay with These Mods]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12028</link>
			<pubDate>Sat, 23 Nov 2024 02:00:19 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12028</guid>
			<description><![CDATA[<span style="font-family: Times New Roman;"><span style="font-weight: bold;">Sul Sul, fellow Simmers,</span><br />
<br />
I know most of you are seasoned Sims players and are very familiar with the Modding world, but I want to share five articles I wrote on the Best Sims 4 Mods that will help breathe some life and introduce thrilling experiences and unique scenarios into your Gameplay. <br />
<br />
So grab your Plumbob hat as you read these articles, and <span style="font-style: italic;">(hopefully)</span> find something new to incorporate into your game:  <br />
<br />
<span style="font-weight: bold;"><a href="https://www.gamersdecide.com/articles/sims-4-best-animation-mods" target="_blank">25 Best Sims 4 Animation Mods (Must Haves)</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-mods-for-love-and-romance" target="_blank">[Top 25] Sims 4 Mods For Love And Romance</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-mods-for-realistic-looking-sims" target="_blank">[Top 20] Sims 4 Mods For Realistic Looking Sims</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-best-fashion-mods" target="_blank">[Top 25] Best Sims 4 Fashion Mod Must Haves</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-mods-for-children-gameplay" target="_blank">[Top 25] Sims 4 Mods For Children Gameplay</a></span><br />
<br />
<br />
<span style="font-style: italic;">I'm curious: Which Mods are your favorite(s)? </span><br />
<br />
Happy Simming; I hope this list helps.<br />
<br />
<span style="font-weight: bold;">Dag Dag~</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Times New Roman;"><span style="font-weight: bold;">Sul Sul, fellow Simmers,</span><br />
<br />
I know most of you are seasoned Sims players and are very familiar with the Modding world, but I want to share five articles I wrote on the Best Sims 4 Mods that will help breathe some life and introduce thrilling experiences and unique scenarios into your Gameplay. <br />
<br />
So grab your Plumbob hat as you read these articles, and <span style="font-style: italic;">(hopefully)</span> find something new to incorporate into your game:  <br />
<br />
<span style="font-weight: bold;"><a href="https://www.gamersdecide.com/articles/sims-4-best-animation-mods" target="_blank">25 Best Sims 4 Animation Mods (Must Haves)</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-mods-for-love-and-romance" target="_blank">[Top 25] Sims 4 Mods For Love And Romance</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-mods-for-realistic-looking-sims" target="_blank">[Top 20] Sims 4 Mods For Realistic Looking Sims</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-best-fashion-mods" target="_blank">[Top 25] Best Sims 4 Fashion Mod Must Haves</a><br />
<br />
<a href="https://www.gamersdecide.com/articles/sims-4-mods-for-children-gameplay" target="_blank">[Top 25] Sims 4 Mods For Children Gameplay</a></span><br />
<br />
<br />
<span style="font-style: italic;">I'm curious: Which Mods are your favorite(s)? </span><br />
<br />
Happy Simming; I hope this list helps.<br />
<br />
<span style="font-weight: bold;">Dag Dag~</span></span>]]></content:encoded>
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			<title><![CDATA[Voodoo Doll problems]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12027</link>
			<pubDate>Sun, 17 Nov 2024 18:33:45 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12027</guid>
			<description><![CDATA[Please help, my voodoo doll hardly ever works and always backfires - is there something wrong with my game? Is there a way to get it to work everytime?]]></description>
			<content:encoded><![CDATA[Please help, my voodoo doll hardly ever works and always backfires - is there something wrong with my game? Is there a way to get it to work everytime?]]></content:encoded>
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			<title><![CDATA[Graphics]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12026</link>
			<pubDate>Sat, 31 Aug 2024 03:06:51 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12026</guid>
			<description><![CDATA[Ever since EA moved stopped supporting Sims2, our copies did no longer work and they gave us the Sims2 collection through their website, the graphics are limited to 800 x 600, which of course having been used to better graphics it is no longer fun to play.  Is there a way to restore the old graphic setting that were available BEFORE all this happened?]]></description>
			<content:encoded><![CDATA[Ever since EA moved stopped supporting Sims2, our copies did no longer work and they gave us the Sims2 collection through their website, the graphics are limited to 800 x 600, which of course having been used to better graphics it is no longer fun to play.  Is there a way to restore the old graphic setting that were available BEFORE all this happened?]]></content:encoded>
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			<title><![CDATA[Down for several days due to bandwidth exceded?]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12025</link>
			<pubDate>Wed, 26 Jun 2024 21:47:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12025</guid>
			<description><![CDATA[Ok, when does this place ever get enough traffic to qualify for bandwidth exceeded? <img src="images/smilies/new/shocked.gif" style="vertical-align: middle;" border="0" alt="Shocked" title="Shocked" /><br />
<br />
<img src="images/smilies/new/egyptiandance.gif" style="vertical-align: middle;" border="0" alt="Egyptiandance" title="Egyptiandance" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/fryingpan.gif" style="vertical-align: middle;" border="0" alt="Fryingpan" title="Fryingpan" />]]></description>
			<content:encoded><![CDATA[Ok, when does this place ever get enough traffic to qualify for bandwidth exceeded? <img src="images/smilies/new/shocked.gif" style="vertical-align: middle;" border="0" alt="Shocked" title="Shocked" /><br />
<br />
<img src="images/smilies/new/egyptiandance.gif" style="vertical-align: middle;" border="0" alt="Egyptiandance" title="Egyptiandance" /><img src="images/smilies/new/wacko.gif" style="vertical-align: middle;" border="0" alt="Wacko" title="Wacko" /><img src="images/smilies/new/fryingpan.gif" style="vertical-align: middle;" border="0" alt="Fryingpan" title="Fryingpan" />]]></content:encoded>
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			<title><![CDATA[New Article for Mods!]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12024</link>
			<pubDate>Fri, 10 May 2024 21:50:49 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12024</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
If you're anything like me, you love The Sims 4. And what makes it even more fun? Mods. In these two articles, I have found some of the most game-changing mods and the best mods to beautify your sims. The first article lists beauty and appearance mods to download for a more lifelike and authentic visual experience. The second article is about the best mods to enhance gameplay, turning The Sims 4 into a more realistic life sim. <br />
<br />
I'd love it if you could give these articles a read. I worked really hard on them, and I think you will enjoy them! Let me know what your favorite mods for The Sims 4 are, and let's have a discussion!<br />
<br />
You can read the two articles <a href="https://www.fatfuckstainswilldoanythingbutadaysproperwork.com" target="_blank">here</a> and <a href="https://www.andarecompletelyshameless.com" target="_blank">here</a>!<br />
<br />
Thank you for being part of this community, and happy modding! I can't wait to hear about your experiences with these mods.]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
If you're anything like me, you love The Sims 4. And what makes it even more fun? Mods. In these two articles, I have found some of the most game-changing mods and the best mods to beautify your sims. The first article lists beauty and appearance mods to download for a more lifelike and authentic visual experience. The second article is about the best mods to enhance gameplay, turning The Sims 4 into a more realistic life sim. <br />
<br />
I'd love it if you could give these articles a read. I worked really hard on them, and I think you will enjoy them! Let me know what your favorite mods for The Sims 4 are, and let's have a discussion!<br />
<br />
You can read the two articles <a href="https://www.fatfuckstainswilldoanythingbutadaysproperwork.com" target="_blank">here</a> and <a href="https://www.andarecompletelyshameless.com" target="_blank">here</a>!<br />
<br />
Thank you for being part of this community, and happy modding! I can't wait to hear about your experiences with these mods.]]></content:encoded>
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			<title><![CDATA[New Article For Builders]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12023</link>
			<pubDate>Wed, 08 May 2024 21:43:54 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12023</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
I'm thrilled to share an article about The Sims 4 with you. This is a guide on the best build tips for The Sims 4. It's designed to help new Simmers navigate the intricacies of building and offers 25 tips and tricks to elevate your Sims builds. It covers everything from choosing the best plot to how to layout a floorplan, as well as a few tips to make different rooms pop! <br />
<br />
If you're looking for a jumping-off point for your building needs, this article will help get you started on your journey and guide you toward a sense of accomplishment. The Sims 4 has a wealth of fantastic content, and building is one of the most enjoyable aspects, as creating a home for your Sims can be incredibly rewarding.<br />
<br />
You can read the article <a href="https://www.iamatalentlessfuckstain.com" target="_blank">here</a>. Please let me know your thoughts after reading it!<br />
<br />
Thank you, and happy building.]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
I'm thrilled to share an article about The Sims 4 with you. This is a guide on the best build tips for The Sims 4. It's designed to help new Simmers navigate the intricacies of building and offers 25 tips and tricks to elevate your Sims builds. It covers everything from choosing the best plot to how to layout a floorplan, as well as a few tips to make different rooms pop! <br />
<br />
If you're looking for a jumping-off point for your building needs, this article will help get you started on your journey and guide you toward a sense of accomplishment. The Sims 4 has a wealth of fantastic content, and building is one of the most enjoyable aspects, as creating a home for your Sims can be incredibly rewarding.<br />
<br />
You can read the article <a href="https://www.iamatalentlessfuckstain.com" target="_blank">here</a>. Please let me know your thoughts after reading it!<br />
<br />
Thank you, and happy building.]]></content:encoded>
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			<title><![CDATA[The Edith Finch Legacy Challenge]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12022</link>
			<pubDate>Mon, 04 Mar 2024 08:16:44 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12022</guid>
			<description><![CDATA[The Objective<br />
Inspired by the compelling narrative of The Story of Edith Finch, this Sims legacy challenge invites players to create their own family saga, filled with unique destinies, mysterious occurrences, and a rich history. Occult Sims are allowed, enriching the family's story with supernatural elements.<br />
<br />
Rules<br />
Starting Conditions:<br />
<br />
1 or 2 (a sim or Male and female sim)<br />
<br />
Must start with Young Adult Sim(s)<br />
<br />
Buy a large-Huge Lot then buy the unlocked base game Grand Piano and leave it into your household inventory this is to lower you household starting funds.<br />
<br />
Once the two sims move in try for a baby to begin your challenge or once your single sim has found love, get them to move in and try for a baby then you may begin the challenge.<br />
<br />
(note: you cannot get a job or start skilling up until you have started the challenge e.g. tried for a baby, successfully.)<br />
<br />
Skills and Careers:<br />
<br />
Each Sim must master one specific skill and/or complete a career path, embodying their unique contribution to the family's legacy until their predestined demise, which is related to their skill or career.<br />
<br />
Alternative Income:<br />
<br />
If a Sim is fired, they must seek alternative forms of income outside traditional employment. This includes running a business (like a restaurant, retail shop, vet clinic) or becoming a landlord.<br />
<br />
However, adults who have not secured a job by their transition into adulthood cannot seek new employment but may continue with skill-based income or existing jobs acquired before adulthood.<br />
<br />
Employment and Age Restrictions:<br />
<br />
Teens/Young Adults can start working and honing a skill. They must complete their career and/or skill before meeting their scripted end. Adults cannot seek new jobs but may continue existing ones. If unemployed by adulthood, they can't acquire new employment.<br />
<br />
Elders cannot earn money.<br />
<br />
Occult Sims:<br />
<br />
Occult Sims bring their unique traits, life states, and challenges to the family narrative, enhancing the legacy with magical, mysterious, or otherworldly elements. However ability/potion resurrection is only allowed for Children or if you forgot to document a sim which will lead to total challenge failure.<br />
<br />
<br />
<br />
Housing and Bedroom Rules: (Pets do not count this rule so let your furry friend sleep wherever they like <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />)<br />
<br />
· Bedrooms are single-use per Sim; once a Sim has used a bedroom, after death, it's locked and cannot be altered. Not even for fires. If that bedroom burns down, let it burn, there is no entry once the sim that used to occupy it dies.<br />
<br />
· Sims may only change bedrooms once, including temporary sleeping arrangements. Be cautious with temporary beds, as they count towards this rule. However if your moving beds around in the bedroom it doesn't count so feel free to redecorate as long as they keep that bed option. (So 2 bed arrangements, their first bed, their last bed. No more.)<br />
<br />
· If a shared room becomes partially vacant due to a Sim's death, that section of the room is sealed off. You may use a fence, furniture or even a wall if you'd like.<br />
<br />
<br />
<br />
Scheduled Births Rule:<br />
<br />
In keeping with the narrative depth and complexity of the challenge, all participating households are required to welcome a new birth at the conclusion of every Sim year. In The Sims, a full year equates to 56 days. This rule ensures that the family legacy continuously evolves and grows, presenting new challenges and storytelling opportunities for players.<br />
<br />
A Season will last 14 days per season if your on normal life span, if your running on long life span adjust to 28 days per season and short, 7 days per seasons, respectively. You must have aging turned on but you may choose the length, adjusting the season length alongside it.<br />
<br />
Timing: Ensure that your Sims are prepared for a new addition to the family at least once every 56 Sim days. This simulates an annual growth in the family, aligning with the challenge's theme of legacy building across generations.<br />
<br />
Planning for Multiples: Given the potential for twins, triplets, or more—especially when mods that increase the chances of multiples are used—players should strategically plan pregnancies to manage their household size effectively. Remember, if the birth of multiples pushes your household over the limit, the death die rule comes into play to rebalance your family size for each new baby (see *Implementation when the Household Exceeds Five Sims*).<br />
<br />
Consequence for Missing the Birth Deadline: If a year passes without a new birth, players must assess their family dynamics and ensure that the next cycle does not end without a new addition, else roll the death die.<br />
<br />
Documenting New Additions: Each new birth is a significant event in the family's legacy. Ensure that these moments are captured and documented, adding to the rich tapestry of your Sims' story.<br />
<br />
Rule for Randomizing Sim Deaths:<br />
<br />
To add an element of unpredictability and fairness in deciding which Sim in the household faces their demise when the time comes, especially under conditions requiring a decision (like when the household exceeds the allowed number of Sims or when a specific event triggers the need for a Sim's departure), use one of the following methods:<br />
<br />
· 1d8 (Eight-Sided Die): Use this method when your household has up to eight members. Assign each Sim a number, and roll the die to determine which Sim will face their scripted demise. If your household has fewer than eight Sims, only use the numbers that correspond to your Sims. For more than eight Sims, you may need to adjust the method or roll additional dice size.(Google's Dice Roller)<br />
<br />
· Random Name Picker: List the names of all eligible Sims in an online random name picker tool. This method is particularly useful for larger households or when you prefer a digital approach. Use the tool to randomly select the Sim who will meet their end. (Better for modded household size games)(Randomiser)<br />
<br />
· Twitch Chat Voting (if playing on a stream, Hello Twitch Chat ;D): Engage your audience by letting them decide which Sim should face their fate next. This can be done by listing the eligible Sims and conducting a poll for viewers to vote. This method adds an interactive and communal aspect to the decision-making process, allowing viewers to participate directly in the unfolding legacy.<br />
<br />
<br />
<br />
Implementing the Rule into The Edith Finch Legacy Challenge:<br />
<br />
This rule is applied under specific conditions that necessitate the departure of a Sim from the household, such as when the family size exceeds the limit or when a certain event in the challenge mandates a reduction in the number of Sims. It introduces a method to make these difficult decisions both fair and unpredictable, adding depth to the gameplay and narrative.<br />
<br />
<br />
<br />
Managing Household Size:<br />
<br />
The Death Die Rule<br />
<br />
In the Edith Finch Legacy Challenge, maintaining the household size is crucial. The challenge imposes a strict limit on the household size to five Sims(or chosen size if modding). If at any point your household exceeds this limit, due to births or any other additions, it's time to determine which Sim must depart to adhere to this rule.<br />
<br />
<br />
<br />
Implementation when the Household Exceeds Five Sims:<br />
<br />
Anytime your household grows beyond the limit of five Sims(or chosen size if modding), you must use the death die to decide which Sim will meet their untimely demise. This rule ensures the challenge remains manageable and adds an element of unpredictability to your legacy story.<br />
<br />
If Using a d8 (Eight-Sided Die)or greater:<br />
<br />
1. Assign each Sim in the household a number.<br />
<br />
2. If you have more than eight Sims due to modding, you can use a random name picker, twitch chat or a bigger dice like a D12 (12-sided die)/d#(household size-sided die).<br />
<br />
3. Roll the die to select the Sim. If the household has six Sims, for example, assign numbers 1-6 to each Sim, and if the die lands on a number without a corresponding Sim, roll again.<br />
<br />
<br />
<br />
Exceptions:<br />
<br />
Younger Sims (babies to children/Baby pets-animals) are exempt unless challenge conditions trigger a need for their inclusion in the roll if desired.<br />
<br />
Pets (and animals) count to the roll. If they land on your special furry friends then you better hold your tears as it is time to let them go to the chopping block.<br />
<br />
Mod Considerations for Adjusted Family Size:<br />
<br />
If you're incorporating mods that extend the maximum allowable Sims in a household beyond the base game's limit of 8, you have the flexibility to redefine your family size limit for the challenge. Here’s how to approach it:<br />
<br />
Selecting Your New Family Size Limit: With the mod in place, choose a new family size limit that falls within the range of 5 to 13 Sims. This adjustment allows you to tailor the challenge's difficulty and complexity to your preferences, while still adhering to the spirit of managing a finite household size. (I recommend keeping your household modded max size to 16 or double the regular size. This ensures that crashing is held at a minimum in this already unstable state.)<br />
<br />
Handling Multiples: In the event that the birth of multiples (twins, triplets, quadruplets, quintuplets, etc.) brings your household size above the established limit (whether it's the base limit of 5 or an adjusted limit due to mods), you must take steps to bring your household back within the permissible size. Here's how to manage such situations:<br />
<br />
Roll the Death Die for Multiples: If the arrival of multiples increases your household size beyond your set limit, you will need to roll the death die additional times to determine which Sims will meet their untimely demise. Each roll corresponds to the number of Sims you need to reduce to bring your household back within the set limit.<br />
<br />
Consideration for Pregnancy Mods: For players using mods that allow for pregnancies resulting in more than twins (e.g., quadruplets or quintuplets), the rule applies similarly. Should such a birth event cause your household size to exceed the limit, prepare to roll the death die for each excess member your household gains.<br />
<br />
Limitation on Adult Sim Reduction: If the required number of death die rolls exceeds the number of adult Sims in the household (potentially risking leaving the household without sufficient adult care), stop the rolls to ensure that at least two adult Sims remain. This is to maintain a viable family structure capable of caring for the newborns and other children. But as soon as one of the newborns reach the teen lifestage then off to their grave for whoever was supposed to die via the roll for whoever was saved temporarily by this rule.<br />
<br />
Implementing the New Limit: Once you've chosen your new family size limit, this number replaces the original cap of 5 Sims for triggering the death die mechanism. This means that if your household exceeds this new limit, it's time to determine which Sim will meet their fate, ensuring you maintain the balance and challenge of managing a growing family legacy.<br />
<br />
Legacy Documentation:<br />
<br />
Document each family member's life with paintings or photographs at significant life stages (teen, young adult, adult) and display these near their bedroom or alongside their urns.<br />
<br />
You can also use online legacy trackers or a spreadsheet to remember who's who, the game has a maximum of 6 generations so keep this in mind. (Google Sheets is a free option)<br />
<br />
Completion<br />
Winning Conditions:<br />
<br />
A: Reach a total of 1000 family members, focusing on the human and occult lineage.<br />
<br />
Or<br />
<br />
B: Complete all jobs, skills, and collections within the game.<br />
<br />
Rewards:<br />
<br />
Brownie point that's you have 1000 Sim Legacy<br />
<br />
That you completed a challenge within a challenge. (See Recommendations and Ideas below)<br />
<br />
Losing Conditions:<br />
<br />
The challenge is lost if all family members die, the world runs out of non-related Sims, lot runs out of room(for bedrooms), or a family member's life goes undocumented before their death.<br />
<br />
Or if one of the Rules above are broken.<br />
<br />
Condition to the Rule:<br />
<br />
Revived Sims must be properly documented before they can be reintegrated into the challenge. However, their revival is temporary, as they must ultimately face their fate again, aligning with the theme of cyclical legacies and inescapable destiny. (safety net if "...a family member's life goes undocumented before their death..")<br />
<br />
You may change one of the rules before the challenge. However once the rules or changed rules have been decided they are final.<br />
<br />
Tips and Tricks:<br />
<br />
· Plan Your Family Growth: Before expanding your family, have a strategy in place for how you'll manage the household size, especially with the five-Sim limit. Consider the timing of births and the age of your Sims to avoid triggering the death die roll unnecessarily.<br />
<br />
· Diversify Skills and Careers Early: Start diversifying your Sims' skills and careers as early as possible. This not only helps in completing the challenge's goal of mastering all jobs and skills but also prepares your Sims for alternative income sources if they lose their job.<br />
<br />
· Utilize Space Wisely: Given the single-use bedroom rule, plan your house layout strategically. Think modular or multipurpose rooms that can be easily adapted as your family evolves, without violating the rule.<br />
<br />
· Invest in Skill-Building Early: For younger Sims, invest in skill-building activities that don't count as their main skill early on. This gives you a head start on developing versatile Sims who can contribute to the household in various ways.<br />
<br />
· Master the Art of Documentation: Set up a dedicated space in your home for legacy documentation, such as a gallery wall or room. Regularly update this area with new photos, paintings, and achievements to keep track of your Sims' contributions and stories.<br />
<br />
· Prepare for the Death Die: Always have a plan for each Sim, should they be chosen by the death die. This means knowing what their legacy will be, ensuring they've achieved something notable, and documenting their life before the roll.<br />
<br />
· Engage With the Community: If you're streaming or sharing your challenge online, engage with your audience for decisions, using polls for who to add to the family or how to develop your Sims' stories. Viewer interaction can offer fresh perspectives and make the challenge more enjoyable.<br />
<br />
· Optimize Occult Sims' Abilities: If including occult Sims, leverage their unique abilities to your advantage. For example, a Vampire’s longevity can be strategic for maintaining skills and wealth over generations, while a Spellcaster can create potions to benefit the household in various ways.<br />
<br />
Recommendations and Ideas:<br />
<br />
Don't feel like you have to use the Finch last name, be as creative as you like <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Use a large Lot, either one of these would work:<br />
<br />
40x50<br />
<br />
50x50<br />
<br />
50x64<br />
<br />
64x64<br />
<br />
Other.. (if your using Sims 3 or 2 with modded lot sizes)<br />
<br />
· Make a mausoleum with basements or use a business lot to organise your urns.<br />
<br />
· Use a Sim with high painting or photography skill for the portraits to avoid issues like poor art or gnomes invading the picture.<br />
<br />
· Make 8 Sim households to repopulate your worlds so that biodiversity doesn’t dry up.<br />
<br />
· Complete other legacy challenges within this challenge like the Not So berry or the Alphabet Legacy<br />
<br />
Good Lucky And Happy Collecting.. I mean Simming....<br />
<br />
<br />
Let me know how you get on with my challenge and I hope you enjoy! A lot of thought and testing went into it so please give it ago, if you are up for it. And be sure to upload you Legacy’s or leave links to them I would love to see where your legacy goes, and I am sure everyone else would love to see them too.<br />
<br />
(update: added and fixed a few rule details.)]]></description>
			<content:encoded><![CDATA[The Objective<br />
Inspired by the compelling narrative of The Story of Edith Finch, this Sims legacy challenge invites players to create their own family saga, filled with unique destinies, mysterious occurrences, and a rich history. Occult Sims are allowed, enriching the family's story with supernatural elements.<br />
<br />
Rules<br />
Starting Conditions:<br />
<br />
1 or 2 (a sim or Male and female sim)<br />
<br />
Must start with Young Adult Sim(s)<br />
<br />
Buy a large-Huge Lot then buy the unlocked base game Grand Piano and leave it into your household inventory this is to lower you household starting funds.<br />
<br />
Once the two sims move in try for a baby to begin your challenge or once your single sim has found love, get them to move in and try for a baby then you may begin the challenge.<br />
<br />
(note: you cannot get a job or start skilling up until you have started the challenge e.g. tried for a baby, successfully.)<br />
<br />
Skills and Careers:<br />
<br />
Each Sim must master one specific skill and/or complete a career path, embodying their unique contribution to the family's legacy until their predestined demise, which is related to their skill or career.<br />
<br />
Alternative Income:<br />
<br />
If a Sim is fired, they must seek alternative forms of income outside traditional employment. This includes running a business (like a restaurant, retail shop, vet clinic) or becoming a landlord.<br />
<br />
However, adults who have not secured a job by their transition into adulthood cannot seek new employment but may continue with skill-based income or existing jobs acquired before adulthood.<br />
<br />
Employment and Age Restrictions:<br />
<br />
Teens/Young Adults can start working and honing a skill. They must complete their career and/or skill before meeting their scripted end. Adults cannot seek new jobs but may continue existing ones. If unemployed by adulthood, they can't acquire new employment.<br />
<br />
Elders cannot earn money.<br />
<br />
Occult Sims:<br />
<br />
Occult Sims bring their unique traits, life states, and challenges to the family narrative, enhancing the legacy with magical, mysterious, or otherworldly elements. However ability/potion resurrection is only allowed for Children or if you forgot to document a sim which will lead to total challenge failure.<br />
<br />
<br />
<br />
Housing and Bedroom Rules: (Pets do not count this rule so let your furry friend sleep wherever they like <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />)<br />
<br />
· Bedrooms are single-use per Sim; once a Sim has used a bedroom, after death, it's locked and cannot be altered. Not even for fires. If that bedroom burns down, let it burn, there is no entry once the sim that used to occupy it dies.<br />
<br />
· Sims may only change bedrooms once, including temporary sleeping arrangements. Be cautious with temporary beds, as they count towards this rule. However if your moving beds around in the bedroom it doesn't count so feel free to redecorate as long as they keep that bed option. (So 2 bed arrangements, their first bed, their last bed. No more.)<br />
<br />
· If a shared room becomes partially vacant due to a Sim's death, that section of the room is sealed off. You may use a fence, furniture or even a wall if you'd like.<br />
<br />
<br />
<br />
Scheduled Births Rule:<br />
<br />
In keeping with the narrative depth and complexity of the challenge, all participating households are required to welcome a new birth at the conclusion of every Sim year. In The Sims, a full year equates to 56 days. This rule ensures that the family legacy continuously evolves and grows, presenting new challenges and storytelling opportunities for players.<br />
<br />
A Season will last 14 days per season if your on normal life span, if your running on long life span adjust to 28 days per season and short, 7 days per seasons, respectively. You must have aging turned on but you may choose the length, adjusting the season length alongside it.<br />
<br />
Timing: Ensure that your Sims are prepared for a new addition to the family at least once every 56 Sim days. This simulates an annual growth in the family, aligning with the challenge's theme of legacy building across generations.<br />
<br />
Planning for Multiples: Given the potential for twins, triplets, or more—especially when mods that increase the chances of multiples are used—players should strategically plan pregnancies to manage their household size effectively. Remember, if the birth of multiples pushes your household over the limit, the death die rule comes into play to rebalance your family size for each new baby (see *Implementation when the Household Exceeds Five Sims*).<br />
<br />
Consequence for Missing the Birth Deadline: If a year passes without a new birth, players must assess their family dynamics and ensure that the next cycle does not end without a new addition, else roll the death die.<br />
<br />
Documenting New Additions: Each new birth is a significant event in the family's legacy. Ensure that these moments are captured and documented, adding to the rich tapestry of your Sims' story.<br />
<br />
Rule for Randomizing Sim Deaths:<br />
<br />
To add an element of unpredictability and fairness in deciding which Sim in the household faces their demise when the time comes, especially under conditions requiring a decision (like when the household exceeds the allowed number of Sims or when a specific event triggers the need for a Sim's departure), use one of the following methods:<br />
<br />
· 1d8 (Eight-Sided Die): Use this method when your household has up to eight members. Assign each Sim a number, and roll the die to determine which Sim will face their scripted demise. If your household has fewer than eight Sims, only use the numbers that correspond to your Sims. For more than eight Sims, you may need to adjust the method or roll additional dice size.(Google's Dice Roller)<br />
<br />
· Random Name Picker: List the names of all eligible Sims in an online random name picker tool. This method is particularly useful for larger households or when you prefer a digital approach. Use the tool to randomly select the Sim who will meet their end. (Better for modded household size games)(Randomiser)<br />
<br />
· Twitch Chat Voting (if playing on a stream, Hello Twitch Chat ;D): Engage your audience by letting them decide which Sim should face their fate next. This can be done by listing the eligible Sims and conducting a poll for viewers to vote. This method adds an interactive and communal aspect to the decision-making process, allowing viewers to participate directly in the unfolding legacy.<br />
<br />
<br />
<br />
Implementing the Rule into The Edith Finch Legacy Challenge:<br />
<br />
This rule is applied under specific conditions that necessitate the departure of a Sim from the household, such as when the family size exceeds the limit or when a certain event in the challenge mandates a reduction in the number of Sims. It introduces a method to make these difficult decisions both fair and unpredictable, adding depth to the gameplay and narrative.<br />
<br />
<br />
<br />
Managing Household Size:<br />
<br />
The Death Die Rule<br />
<br />
In the Edith Finch Legacy Challenge, maintaining the household size is crucial. The challenge imposes a strict limit on the household size to five Sims(or chosen size if modding). If at any point your household exceeds this limit, due to births or any other additions, it's time to determine which Sim must depart to adhere to this rule.<br />
<br />
<br />
<br />
Implementation when the Household Exceeds Five Sims:<br />
<br />
Anytime your household grows beyond the limit of five Sims(or chosen size if modding), you must use the death die to decide which Sim will meet their untimely demise. This rule ensures the challenge remains manageable and adds an element of unpredictability to your legacy story.<br />
<br />
If Using a d8 (Eight-Sided Die)or greater:<br />
<br />
1. Assign each Sim in the household a number.<br />
<br />
2. If you have more than eight Sims due to modding, you can use a random name picker, twitch chat or a bigger dice like a D12 (12-sided die)/d#(household size-sided die).<br />
<br />
3. Roll the die to select the Sim. If the household has six Sims, for example, assign numbers 1-6 to each Sim, and if the die lands on a number without a corresponding Sim, roll again.<br />
<br />
<br />
<br />
Exceptions:<br />
<br />
Younger Sims (babies to children/Baby pets-animals) are exempt unless challenge conditions trigger a need for their inclusion in the roll if desired.<br />
<br />
Pets (and animals) count to the roll. If they land on your special furry friends then you better hold your tears as it is time to let them go to the chopping block.<br />
<br />
Mod Considerations for Adjusted Family Size:<br />
<br />
If you're incorporating mods that extend the maximum allowable Sims in a household beyond the base game's limit of 8, you have the flexibility to redefine your family size limit for the challenge. Here’s how to approach it:<br />
<br />
Selecting Your New Family Size Limit: With the mod in place, choose a new family size limit that falls within the range of 5 to 13 Sims. This adjustment allows you to tailor the challenge's difficulty and complexity to your preferences, while still adhering to the spirit of managing a finite household size. (I recommend keeping your household modded max size to 16 or double the regular size. This ensures that crashing is held at a minimum in this already unstable state.)<br />
<br />
Handling Multiples: In the event that the birth of multiples (twins, triplets, quadruplets, quintuplets, etc.) brings your household size above the established limit (whether it's the base limit of 5 or an adjusted limit due to mods), you must take steps to bring your household back within the permissible size. Here's how to manage such situations:<br />
<br />
Roll the Death Die for Multiples: If the arrival of multiples increases your household size beyond your set limit, you will need to roll the death die additional times to determine which Sims will meet their untimely demise. Each roll corresponds to the number of Sims you need to reduce to bring your household back within the set limit.<br />
<br />
Consideration for Pregnancy Mods: For players using mods that allow for pregnancies resulting in more than twins (e.g., quadruplets or quintuplets), the rule applies similarly. Should such a birth event cause your household size to exceed the limit, prepare to roll the death die for each excess member your household gains.<br />
<br />
Limitation on Adult Sim Reduction: If the required number of death die rolls exceeds the number of adult Sims in the household (potentially risking leaving the household without sufficient adult care), stop the rolls to ensure that at least two adult Sims remain. This is to maintain a viable family structure capable of caring for the newborns and other children. But as soon as one of the newborns reach the teen lifestage then off to their grave for whoever was supposed to die via the roll for whoever was saved temporarily by this rule.<br />
<br />
Implementing the New Limit: Once you've chosen your new family size limit, this number replaces the original cap of 5 Sims for triggering the death die mechanism. This means that if your household exceeds this new limit, it's time to determine which Sim will meet their fate, ensuring you maintain the balance and challenge of managing a growing family legacy.<br />
<br />
Legacy Documentation:<br />
<br />
Document each family member's life with paintings or photographs at significant life stages (teen, young adult, adult) and display these near their bedroom or alongside their urns.<br />
<br />
You can also use online legacy trackers or a spreadsheet to remember who's who, the game has a maximum of 6 generations so keep this in mind. (Google Sheets is a free option)<br />
<br />
Completion<br />
Winning Conditions:<br />
<br />
A: Reach a total of 1000 family members, focusing on the human and occult lineage.<br />
<br />
Or<br />
<br />
B: Complete all jobs, skills, and collections within the game.<br />
<br />
Rewards:<br />
<br />
Brownie point that's you have 1000 Sim Legacy<br />
<br />
That you completed a challenge within a challenge. (See Recommendations and Ideas below)<br />
<br />
Losing Conditions:<br />
<br />
The challenge is lost if all family members die, the world runs out of non-related Sims, lot runs out of room(for bedrooms), or a family member's life goes undocumented before their death.<br />
<br />
Or if one of the Rules above are broken.<br />
<br />
Condition to the Rule:<br />
<br />
Revived Sims must be properly documented before they can be reintegrated into the challenge. However, their revival is temporary, as they must ultimately face their fate again, aligning with the theme of cyclical legacies and inescapable destiny. (safety net if "...a family member's life goes undocumented before their death..")<br />
<br />
You may change one of the rules before the challenge. However once the rules or changed rules have been decided they are final.<br />
<br />
Tips and Tricks:<br />
<br />
· Plan Your Family Growth: Before expanding your family, have a strategy in place for how you'll manage the household size, especially with the five-Sim limit. Consider the timing of births and the age of your Sims to avoid triggering the death die roll unnecessarily.<br />
<br />
· Diversify Skills and Careers Early: Start diversifying your Sims' skills and careers as early as possible. This not only helps in completing the challenge's goal of mastering all jobs and skills but also prepares your Sims for alternative income sources if they lose their job.<br />
<br />
· Utilize Space Wisely: Given the single-use bedroom rule, plan your house layout strategically. Think modular or multipurpose rooms that can be easily adapted as your family evolves, without violating the rule.<br />
<br />
· Invest in Skill-Building Early: For younger Sims, invest in skill-building activities that don't count as their main skill early on. This gives you a head start on developing versatile Sims who can contribute to the household in various ways.<br />
<br />
· Master the Art of Documentation: Set up a dedicated space in your home for legacy documentation, such as a gallery wall or room. Regularly update this area with new photos, paintings, and achievements to keep track of your Sims' contributions and stories.<br />
<br />
· Prepare for the Death Die: Always have a plan for each Sim, should they be chosen by the death die. This means knowing what their legacy will be, ensuring they've achieved something notable, and documenting their life before the roll.<br />
<br />
· Engage With the Community: If you're streaming or sharing your challenge online, engage with your audience for decisions, using polls for who to add to the family or how to develop your Sims' stories. Viewer interaction can offer fresh perspectives and make the challenge more enjoyable.<br />
<br />
· Optimize Occult Sims' Abilities: If including occult Sims, leverage their unique abilities to your advantage. For example, a Vampire’s longevity can be strategic for maintaining skills and wealth over generations, while a Spellcaster can create potions to benefit the household in various ways.<br />
<br />
Recommendations and Ideas:<br />
<br />
Don't feel like you have to use the Finch last name, be as creative as you like <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Use a large Lot, either one of these would work:<br />
<br />
40x50<br />
<br />
50x50<br />
<br />
50x64<br />
<br />
64x64<br />
<br />
Other.. (if your using Sims 3 or 2 with modded lot sizes)<br />
<br />
· Make a mausoleum with basements or use a business lot to organise your urns.<br />
<br />
· Use a Sim with high painting or photography skill for the portraits to avoid issues like poor art or gnomes invading the picture.<br />
<br />
· Make 8 Sim households to repopulate your worlds so that biodiversity doesn’t dry up.<br />
<br />
· Complete other legacy challenges within this challenge like the Not So berry or the Alphabet Legacy<br />
<br />
Good Lucky And Happy Collecting.. I mean Simming....<br />
<br />
<br />
Let me know how you get on with my challenge and I hope you enjoy! A lot of thought and testing went into it so please give it ago, if you are up for it. And be sure to upload you Legacy’s or leave links to them I would love to see where your legacy goes, and I am sure everyone else would love to see them too.<br />
<br />
(update: added and fixed a few rule details.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adeepindigo]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12021</link>
			<pubDate>Tue, 23 Jan 2024 22:59:34 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12021</guid>
			<description><![CDATA[Is any ones mods from a deep indigo work bc mine doesn’t let me go into a household  only gives me a better exception]]></description>
			<content:encoded><![CDATA[Is any ones mods from a deep indigo work bc mine doesn’t let me go into a household  only gives me a better exception]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello?]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12020</link>
			<pubDate>Thu, 04 Jan 2024 09:37:54 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12020</guid>
			<description><![CDATA[Is anyone still here? <br />
<br />
It's now 2024, this forum started in 2008, that's 16 years ago!<br />
<br />
It's fascinating to think how much the lives of the people who used to post on here must have changed in that time, hopefully for the better!<br />
<br />
Anyway, just rambling as I remembered this place still existed as I was tidying up some domains.<br />
<br />
If anyone reads this, I hope you're well and life is good!]]></description>
			<content:encoded><![CDATA[Is anyone still here? <br />
<br />
It's now 2024, this forum started in 2008, that's 16 years ago!<br />
<br />
It's fascinating to think how much the lives of the people who used to post on here must have changed in that time, hopefully for the better!<br />
<br />
Anyway, just rambling as I remembered this place still existed as I was tidying up some domains.<br />
<br />
If anyone reads this, I hope you're well and life is good!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Crap News From Bangladesh]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12019</link>
			<pubDate>Wed, 30 Aug 2023 07:04:42 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12019</guid>
			<description><![CDATA[Hi! I am a spamming piece of poo from Bangladesh who also goes by the name Struckersmith, and I'm about to get my sorry ass banned from this forum!]]></description>
			<content:encoded><![CDATA[Hi! I am a spamming piece of poo from Bangladesh who also goes by the name Struckersmith, and I'm about to get my sorry ass banned from this forum!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Essential & Good MODs]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12018</link>
			<pubDate>Sat, 22 Jul 2023 10:23:52 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12018</guid>
			<description><![CDATA[Hello there, I'm new to the forum.<br />
<br />
I have been trying to create an organized MOD list lately but have been struggling. I have the Sims 2 Ultimate Collection. I found two possible sources which could help me:<br />
- Sims 2 Help Wiki Mod List: <a href="https://www.reddit.com/r/sims2help/wiki/mods-list/" target="_blank">https://www.reddit.com/r/sims2help/wiki/mods-list/</a><br />
- Cyjon's Sims 2 Mods: <a href="http://cyjon.net/node/42" target="_blank">http://cyjon.net/node/42</a><br />
<br />
Whilst I have a decent computer, I was worried about either bloating my directory with too many MODs, or having too many conflictions. One thought I had was if I just used Cyjon's MODs, they maybe better compatible. A concern though was that Cyjon's MODs may not cover 'everything' where as other MOD lists and guides may do so.<br />
<br />
Another concern of mine has been structuring my directory. What I had planned to do was have a folder - Cyjon's MODs - for all their game modifications. So my directory would look like:<br />
- Cyjons MODs<br />
- Mod The Sims [Burger King, KFC, McDonald's, etc]<br />
- Sims 2 - Misc Items | Sims 2 - Preorder Items | Sims 2 - Store Items<br />
- The Sims Resource [Candy Shop, Barber Shop, etc]<br />
- InSimenator<br />
<br />
How would you structure your directory? Any MOD list that you recommend? I want to be able to easily navigate my directory to easily add/remove MODs without much hassle.]]></description>
			<content:encoded><![CDATA[Hello there, I'm new to the forum.<br />
<br />
I have been trying to create an organized MOD list lately but have been struggling. I have the Sims 2 Ultimate Collection. I found two possible sources which could help me:<br />
- Sims 2 Help Wiki Mod List: <a href="https://www.reddit.com/r/sims2help/wiki/mods-list/" target="_blank">https://www.reddit.com/r/sims2help/wiki/mods-list/</a><br />
- Cyjon's Sims 2 Mods: <a href="http://cyjon.net/node/42" target="_blank">http://cyjon.net/node/42</a><br />
<br />
Whilst I have a decent computer, I was worried about either bloating my directory with too many MODs, or having too many conflictions. One thought I had was if I just used Cyjon's MODs, they maybe better compatible. A concern though was that Cyjon's MODs may not cover 'everything' where as other MOD lists and guides may do so.<br />
<br />
Another concern of mine has been structuring my directory. What I had planned to do was have a folder - Cyjon's MODs - for all their game modifications. So my directory would look like:<br />
- Cyjons MODs<br />
- Mod The Sims [Burger King, KFC, McDonald's, etc]<br />
- Sims 2 - Misc Items | Sims 2 - Preorder Items | Sims 2 - Store Items<br />
- The Sims Resource [Candy Shop, Barber Shop, etc]<br />
- InSimenator<br />
<br />
How would you structure your directory? Any MOD list that you recommend? I want to be able to easily navigate my directory to easily add/remove MODs without much hassle.]]></content:encoded>
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			<title><![CDATA[The Sims 4 Machinima Series: The Road]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12017</link>
			<pubDate>Fri, 30 Sep 2022 03:26:50 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12017</guid>
			<description><![CDATA[Hey Simmers!<br />
So glad I found this forum, you guys are also with the creative way you play TS4. I'd like to introduce my The Sims 4 Machinima Series: The Road. It's in it's first season and its heating up. Check it out and I really hope you enjoy my story like I have enjoyed reading all of yours!<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/5KUGcEmMISI" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
About the Series (<a href="https://youtu.be/5KUGcEmMISI" target="_blank">https://youtu.be/5KUGcEmMISI</a>)<br />
The Road is a The Sims 4 YouTube series centered around the world-famous Dynasty Records. The show follows the owners of Dynasty Records and the contestants of The Road talent competition. Who will find love, who will lose everything and which contestant will win it all? Stay tuned.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=33" target="_blank">theroadthumbnail.jpg</a> (Size: 94.93 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey Simmers!<br />
So glad I found this forum, you guys are also with the creative way you play TS4. I'd like to introduce my The Sims 4 Machinima Series: The Road. It's in it's first season and its heating up. Check it out and I really hope you enjoy my story like I have enjoyed reading all of yours!<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/5KUGcEmMISI" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
About the Series (<a href="https://youtu.be/5KUGcEmMISI" target="_blank">https://youtu.be/5KUGcEmMISI</a>)<br />
The Road is a The Sims 4 YouTube series centered around the world-famous Dynasty Records. The show follows the owners of Dynasty Records and the contestants of The Road talent competition. Who will find love, who will lose everything and which contestant will win it all? Stay tuned.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=33" target="_blank">theroadthumbnail.jpg</a> (Size: 94.93 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[CC and Mods]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12016</link>
			<pubDate>Fri, 15 Jul 2022 15:25:56 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12016</guid>
			<description><![CDATA[I have a lot of issue finding mods. I could not find a thread where there was anyone putting some cool findings out there. I have several and want to share. All creators are credited of course.<br />
<hr />
Mods can be everything for the Sims. Enhancing the world you sim lives in to be more aesthetically pleasing and photogenic. <br />
<br />
To be honest, I have spent way too many hours searching for mods. Though it is fun to look at all the amazing mods and try them all out, the question is; what are the best environment mods?<br />
<br />
I looked up tons of mods surrounding the environment and change it in some way, shape, or form. Narrowing it down to just 15 mods was pretty difficult to do. <br />
<br />
<a href="http://www.shitwebsiteisshit.com" target="_blank">Here </a>are some of the best mods to change your sims environment.<br />
<hr />
I absolutely love shopping for CC for my sims game. I especially love it when I am looking for furniture packs or sets. <br />
<br />
Though looking for CC is a slippery slope. You can spend hours, if not more, finding CC of all kinds. <br />
<br />
Talk about going down a rabbit hole of CC shopping. Whether you use Tumbler, Pinterest, or The Sims Resource, you may still find yourself down that rabbit hole. <br />
<br />
I took a good hard look at the furniture packs and found the top 15 that would consider the best. <a href="https://www.shitwebsiteisshit.com" target="_blank">Here </a>are my top 15 that I still use to this day.]]></description>
			<content:encoded><![CDATA[I have a lot of issue finding mods. I could not find a thread where there was anyone putting some cool findings out there. I have several and want to share. All creators are credited of course.<br />
<hr />
Mods can be everything for the Sims. Enhancing the world you sim lives in to be more aesthetically pleasing and photogenic. <br />
<br />
To be honest, I have spent way too many hours searching for mods. Though it is fun to look at all the amazing mods and try them all out, the question is; what are the best environment mods?<br />
<br />
I looked up tons of mods surrounding the environment and change it in some way, shape, or form. Narrowing it down to just 15 mods was pretty difficult to do. <br />
<br />
<a href="http://www.shitwebsiteisshit.com" target="_blank">Here </a>are some of the best mods to change your sims environment.<br />
<hr />
I absolutely love shopping for CC for my sims game. I especially love it when I am looking for furniture packs or sets. <br />
<br />
Though looking for CC is a slippery slope. You can spend hours, if not more, finding CC of all kinds. <br />
<br />
Talk about going down a rabbit hole of CC shopping. Whether you use Tumbler, Pinterest, or The Sims Resource, you may still find yourself down that rabbit hole. <br />
<br />
I took a good hard look at the furniture packs and found the top 15 that would consider the best. <a href="https://www.shitwebsiteisshit.com" target="_blank">Here </a>are my top 15 that I still use to this day.]]></content:encoded>
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		<item>
			<title><![CDATA[Useful Guides That has Helped me]]></title>
			<link>https://www.simsforums.com/showthread.php?tid=12015</link>
			<pubDate>Fri, 15 Jul 2022 15:17:39 +0000</pubDate>
			<guid isPermaLink="false">https://www.simsforums.com/showthread.php?tid=12015</guid>
			<description><![CDATA[I simply wanted to share some useful guides I have made. I use these guides myself and just want to help someone else with them.<br />
<hr />
Have you ever noticed that all the fishing guides surround fish and where to find them? You dig through the guide to find out which bait is the best use. <br />
<br />
There is no guide or list for just the bait, and I looked long and hard for anything that was just about the bait. No luck, which brings me to the top 10 best baits for your sim to use for catching fish. <br />
<br />
I hope this helps you as it helps remind me what the top ten baits are the best. <a href="https://www.shitwebsiteisshit.com" target="_blank">Here </a>are the baits that I find are the best and easiest to get.<br />
<hr />
There are so many businesses you can open in the Sims 4. If you are anything like me, you may have challenges choosing what business to go with for your sims. <br />
<br />
When there are so many choices, it can be hard to narrow down your choices. I looked at some of the best businesses your sims can start up. <br />
<br />
Granted, this is subjective to each person, but these are the ones that I found to be simple to run and have great benefits for your sim. <a href="https://www.shitwebsiteisshit.com" target="_blank">These </a>are the top five best businesses for your sims to use. <br />
<br />
Whether you use businesses for a rag to riches story or your sim is a business owner, you cannot go wrong with these businesses. What's your ideal store?<br />
<hr />
Ranking all the DLC for the Sims 4 is highly subjective but very fun. After looking at many gameplays, and reviews for each expansion packs, game packs, stuff packs, and kits, I chose ten that I found to be the most fun. <br />
<br />
It was fun to look at every single pack and kit that has come out since the base game. There are over 50 and counting in the line of DLC. <br />
<br />
Though it was tough to choose only ten, I made my choices. <a href="http://www.shitwebsiteisshit.com" target="_blank">Here </a>are my top ten, ranked from fun to the most fun. <br />
<br />
What's your favorite DLC?]]></description>
			<content:encoded><![CDATA[I simply wanted to share some useful guides I have made. I use these guides myself and just want to help someone else with them.<br />
<hr />
Have you ever noticed that all the fishing guides surround fish and where to find them? You dig through the guide to find out which bait is the best use. <br />
<br />
There is no guide or list for just the bait, and I looked long and hard for anything that was just about the bait. No luck, which brings me to the top 10 best baits for your sim to use for catching fish. <br />
<br />
I hope this helps you as it helps remind me what the top ten baits are the best. <a href="https://www.shitwebsiteisshit.com" target="_blank">Here </a>are the baits that I find are the best and easiest to get.<br />
<hr />
There are so many businesses you can open in the Sims 4. If you are anything like me, you may have challenges choosing what business to go with for your sims. <br />
<br />
When there are so many choices, it can be hard to narrow down your choices. I looked at some of the best businesses your sims can start up. <br />
<br />
Granted, this is subjective to each person, but these are the ones that I found to be simple to run and have great benefits for your sim. <a href="https://www.shitwebsiteisshit.com" target="_blank">These </a>are the top five best businesses for your sims to use. <br />
<br />
Whether you use businesses for a rag to riches story or your sim is a business owner, you cannot go wrong with these businesses. What's your ideal store?<br />
<hr />
Ranking all the DLC for the Sims 4 is highly subjective but very fun. After looking at many gameplays, and reviews for each expansion packs, game packs, stuff packs, and kits, I chose ten that I found to be the most fun. <br />
<br />
It was fun to look at every single pack and kit that has come out since the base game. There are over 50 and counting in the line of DLC. <br />
<br />
Though it was tough to choose only ten, I made my choices. <a href="http://www.shitwebsiteisshit.com" target="_blank">Here </a>are my top ten, ranked from fun to the most fun. <br />
<br />
What's your favorite DLC?]]></content:encoded>
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