28-04-2013, 08:25 AM
(25-04-2013 12:38 PM)Ollie Wrote: [ -> ]Here we go, brand spanking new version (I hope I got the right file): http://www.mediafire.com/?e29u5bq4cjziuol
Safely downloaded, will take a look today if I get a chance.
Edit: took my chance before anybody else is up and about!
So, it took 35 seconds to download (why are we measuring this?) and was quick to install. I plonked a version of myself into a beach house (might as well live in style) and commenced roaming Vintage Point. You've done well smoothing out the lots, Ollie, they are much less bumpy now. There are still a few rough spots but that is easily fixed once you start building. In fact in this instance there was a slight elevation mis-match with the house I'm using, but I decided not to fix it - instead I just smoothed out the edges and it gives the impression of the sand shifting around the house and natural undulations in the grass, just as you might encounter in RL.
I drove around in a taxi to various locations on the map. Did not find any problems with any of the road and the land looks much smoother in general. This is the same location I took a picture previously, where there were some quite sharp edges and lots that had sunk down. Now they are all nice and neat.
I like your traffic lights! There seem to be a lot of them, but that's because there are no buildings as yet so you just see lots and lots of street furniture. Once you have some commercial lots in the town, the junctions will look good with the details you've added. Not that sims really obey any logical rules of the road even when there are traffic lights.
Went back to the scene of the road traffic accident. Now that I have the right EPs installed, the police car has appeared in my game. I noticed that whereas before I could drive through the barriers and walk around near the squished cars, now I cannot. Did you do something to fix it so that sims cannot pass that point? Whatever you did worked; that area is no longer accessible. Note that Caspin is also sensibly and obediently following your pedestrian routes across the street.
Does the weather stone land in the same location every time? In Vintage Point, for me at least, it lands in the sea! It doesn't matter, though, you can still approach it and it makes a nice feature on this beach.
This looked like a good spot to try going into the water. (Last time I tried swimming out to the lighthouse from further round and that was fine.) And this is where we run into the sinking problem. Did EA introduce quicksand? .....
...... goodbye little plumbob!
Where did you end up, Caspin? Well, looking down into the water, it would appear that sims suffer a frightening fate.
Amusingly, they don't drown despite these dire circumstances. In fact Caspin got heat-stroke while I battled to persuade her to exit the water somewhere. Couldn't find a way to do it and had to reset her.
Not sure what can be done about that, Ollie. Could it be something to do with your sunken ship - whatever you did to get the ship to be under the water, could it extend to the beach area and pull sims down too?